The Isosurface
object can be used to weld spheres, splines, mesh vertices or
particles together like if they were a liquid. This is also
often known as Metaballs.
Usage
To use the Isosurface object you just have to drag and drop some
spheres, polygon objects, splines or particle objects into the
Isosurface object so that they become child objects. The
Isosurface objects will then collect the information of its child
object and calculate a Isosurface of them. To get more control on
the size of the Metaballs and its weight you can attach a Metaball
tag to all the child objects.
The above object was created with this small scene.
Properties
- Iso-Value: The scalar value at which the
Isosurface is calculated.
- Resolution: The max. resolution along one side
of the bounding box. Be careful with increasing that value since
the polygon count of the Isosurface is increasing rapidly with
an increased resolution property. As a rule of thumb twice the
resolution results in 8 times the polygon count.
|