Isosurface Object

The Isosurface object can be used to weld spheres, splines, mesh vertices or particles together like if they were a liquid. This is also often known as Metaballs.

Usage
To use the Isosurface object you just have to drag and drop some spheres, polygon objects, splines or particle objects into the Isosurface object so that they become child objects. The Isosurface objects will then collect the information of its child object and calculate a Isosurface of them. To get more control on the size of the Metaballs and its weight you can attach a Metaball tag to all the child objects.

The above object was created with this small scene.

Properties

  • Iso-Value: The scalar value at which the Isosurface is calculated.
  • Resolution: The max. resolution along one side of the bounding box. Be careful with increasing that value since the polygon count of the Isosurface is increasing rapidly with an increased resolution property. As a rule of thumb twice the resolution results in 8 times the polygon count.