Crumple Tool

In nature, many surfaces just aren't perfectly plain. They often have some irregularities, bumps or dents. The purpose of the crumple tool is to add some noise to a polygonal mesh, making it easy to model realistic objects.


Applying two subdivison steps after crumpling a box creates a nice ice cube!

Modes
The crumple tool can only be applied to raw polygon objects. It's available in all modes.


  • To use the crumple tool, select a raw polygon object in the object browser. Then call the menu command "ToolsPolygonCrumple". Now set all the necessary parameters of the crumple tool in the tool properties editor. After clicking on the apply button the mesh will be crumpled.

Keys

  • none

Properties

  • Type: Specifies the direction in which the points will be moved:
    • normal: The point will be moved along the vertex normal.
    • axial: The point will be moved along the object coordinate system axis.
    • radial: The point will be moved along the connection line of the center of the object and the point.
  • In and out:
    • On: The point will be only moved in the positive direction.
    • Off: The point can be moved in both directions.
  • Offset:
    • normal mode: Specifies the maximum distance the point can be displaced along the normal (only X-value is used).
    • axial mode: Specifies the maximum distance the point can be displaced in the X/Y/Z direction.
    • radial mode: Specifies the maximum distance the point can be displaced (only X-value is used).
  • Apply: Press the apply button to perform the crumple tool.