HDRI Rendering This tutorial focuses on rendering a photo realistic scene. To do so, we use a technique called Image Based Lighting, or IBL. When you render a scene with IBL, the scene won't be light by normal light sources such as a point light, but rather by a special background texture. These High Dynamic Range Images store light levels beyond what a normal texture map can, and so are suitable for simulating realistic environments, such as a very bright sun shining in the sky. These textures end with ".hdr". Normal textures like .jpg don't work because they don't contain the proper lighting information.
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