Joint ObjectJoints are the base objects to build a skeleton. They are organized in a hierarchy where you usually start with the pelvis. Hereby it is important that the hips are always the children of the pelvis, the knees are the children of the hips, the ankles are the children of the knees, and so on. So that if you rotate the hip also the knee, ankle and so one will follow its movement. Here you can see a small example of how the different joints are organized in a hierarchy. For creating a skeleton the usage of the Joint Tool is highly recommended. Since it simplifies the work dramatically. Once a skeleton is created it can be bound to a mesh with help of the Skeleton Tag.Properties
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