Tag objects can be created with a constructor. To create and
attach a tag to an object you have to call the addTagOfType()
function of the Object object.
Properties
Constructor
Methods
Cluster addCluster() |
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Adds an empty cluster to a skeleton tag. If the
tag is no skeleton tag nothing happens. |
Cluster clusterAtIndex(Number
index) |
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Returns the cluster at index. |
Number clusterCount() |
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Returns the number of clusters which are connected to
this tag. |
Number linkedToMaterial() |
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If the tag is a material
tag this function call returns the material index to
which the tag is linked to. For all other tags this
function just returns -1. |
void removeClusterAtIndex(Number
index) |
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Removes cluster at index. |
Mat4D tag2WorldMatrix() |
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Return the transformation matrix from the tags local
coordinate system to the world coordinate system. |
void update() |
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Updates the scene graph starting from the tag. |